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1. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
And you know this cause you-¦re a developer? a GM? if not, gtfo of my thread, thank you.
- by Myron Kundera - at 2015.02.11 18:20:00
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2. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
It needs to be "reduced", not "taken away" as you say. I know that the Rail Rifle needs some kind of recoil (kick) when in A.D.S., but right now it-¦s way to high, it really needs a reduction. I also use the Rail Rifle and trust me, you want easy ...
- by Myron Kundera - at 2015.02.11 18:09:00
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3. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
This request is only for the RR, not the ARR. I agree that the Rail Rifle needs to kick like a mule when you are hip-firing it (cause we got the ARR now for hip firing), but the kick on the RR when in "aimed down sights" (A.D.S.) it-¦s god awful...
- by Myron Kundera - at 2015.02.11 17:56:00
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4. NEW GAME MODE: "Main Frame" - in Feedback/Requests [original thread]
It-¦s a 4 letter map and the rules are as follow: 1.- ALFA is always the "Main Frame" letter and it-¦s always at the center of the map. 2.- You can-¦t hack BRAVO, CHARLIE or DELTA if you don-¦t have ALFA letter captured first. 3.- Only BRAVO, C...
- by Myron Kundera - at 2015.01.29 17:05:00
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5. [Request] Weapon range info - in Feedback/Requests [original thread]
Bump!
- by Myron Kundera - at 2015.01.19 17:12:00
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6. [Request] Weapon range info - in Feedback/Requests [original thread]
Need ma ranges plz!
- by Myron Kundera - at 2014.12.12 17:06:00
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7. [Request] Weapon range info - in Feedback/Requests [original thread]
Bump, don-¦t let this thread die! we need this! +1
- by Myron Kundera - at 2014.12.05 17:20:00
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8. [Request] Weapon range info - in Feedback/Requests [original thread]
+1 We need this, some silly people still think the Breach AR has a 75m optimal (lmfao).
- by Myron Kundera - at 2014.12.03 16:55:00
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9. Range information on ingame weapon description. - in Feedback/Requests [original thread]
I really think that having that information at the weapon description is essential for better understanding of it-¦s functionality. Optimal range * and fall-off range *.
- by Myron Kundera - at 2014.11.26 17:20:00
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10. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: 1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun Broken stuff. Items in need of tuning. Listed in no particular order. Please and thank you. That is all. 1) No idea. I don-...
- by Myron Kundera - at 2014.11.26 17:14:00
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11. Breach AR nerf / normal AR - burst AR buff - in Feedback/Requests [original thread]
AR needs a range buff. Burst AR needs a damage buff. Breach AR is fine.
- by Myron Kundera - at 2014.11.26 17:00:00
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12. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
The AR is the worst rifle in the game and that's a fact. You-¦re saying that the Breach AR is performing "better" than the AR, so, instead of making a thread about how the AR needs a buff, you-¦re proposing a nerf to the optimal range, clip size o...
- by Myron Kundera - at 2014.11.21 20:06:00
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13. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Remove the sidearm from Scouts, leave the Light weapon OR give back sidearms to Logis. Fair is fair and logis need a buff.
- by Myron Kundera - at 2014.11.21 17:39:00
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14. Gallente Logistics Role - in Feedback/Requests [original thread]
+1 It-¦s fair and makes sense.
- by Myron Kundera - at 2014.11.21 17:33:00
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15. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Lol at all the people that QQ "nerf the Breach AR, waaaah". Anyway... If a Lvl 5 Gallente Assault with AR Operation, SShoter and Proficiency 5 finds you in his optimal and you-¦re running shields as tank, you-¦re pretty much toast, BUT, if you-¦...
- by Myron Kundera - at 2014.11.21 17:28:00
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16. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Fox Gaden wrote: Myron Kundera wrote: Is this accurate? RR should have low-kick and regular charge up time when in ADS, and high-kick and low charge up time when hipfiring. ARR should have low-kick and regular charge up time when hipfirin...
- by Myron Kundera - at 2014.11.20 21:40:00
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17. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Just look at the Nanite Injector -Smooth Edges -No sharp angles to be seen -Odd shape in general - Glows freakin green light ! -emphasis on minimizing loss of life [Gallente focus on as little human loss as possible] -repa...
- by Myron Kundera - at 2014.11.20 19:45:00
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18. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Is this accurate? RR should have low-kick and regular charge up time when in ADS, and high-kick and low charge up time when hipfiring. ARR should have low-kick and regular charge up time when hipfiring, and high-kick and low charge up time when...
- by Myron Kundera - at 2014.11.20 19:40:00
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19. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game plays better and balances 100 times better without ...
- by Myron Kundera - at 2014.11.20 17:25:00
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20. Requesting KBM users help - in Feedback/Requests [original thread]
Zatara Rought wrote: What is your ideal remap for dusts controls? If you were trying to unfug the KBM controls what precisely would you think to change? Put the "Aimbot" on letter (s) and "Matrix" strafing on letters (a) and (d)?
- by Myron Kundera - at 2014.11.20 17:23:00
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